- #Jelly thief simulator mod
- #Jelly thief simulator driver
- #Jelly thief simulator Patch
- #Jelly thief simulator windows
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#Jelly thief simulator mod
However, hopefully there is some fun and interest to be had here and you can skip over the bits that are not of interest.Īs there aren't many rules and we don't need things like sticky posts or mod directed discussion, we aren't trying to add more moderators at the moment. r/switch doesn't make claim to harbour the most high quality and original content. This means there may be some rude people here. The moderation is intentionally very light. However, you also need to participate in other discussions and not flood the subreddit. It is ok to post your own stuff on here including youtube let's play content. This subreddit has a gentle pace, offers casual discussion and is an easy place to post casual content and anything else. r/switch is just one of many gaming subreddits on reddit. Posts should be about the Nintendo Switch or gaming culture. Fix for a bug where “Invert mouse X/Y” would not be saved.Nintendo Switch Reddit.Forces VSync to be ON and Triple Buffering to be OFF. Fix for stereoscopic 3D inconsistencies in option menus.Fix for DOF issue when peeking through keyholes.Fix for a crash after loading a new game or benchmark, often seen on Intel GPU hardware.Captain Photon and the planet of chaos created by Shiv Art 209 plays. Shoes Tycoon created by Tomasito090503 358 plays. Tyler's Platformer created by ztkramar 77 plays. Witch Shooter Ghost created by PopsicleJolt 133 plays. WARNING: Disabling Frame Search helper while playing with mouse/keyboard could make it very hard, if not impossible, to find the button. Mila Jeu created by jadebecker 115 plays. Update: Moved Lockpick and Frame Search helper to the HUD menu and will now also affect mouse/keyboard.Update: Deploy additional DLLs with the game to avoid issues with corrupt DLLs on user machines, which could cause the game to not start at all.The checkbox for this option can be found in the display tab of the launcher options dialogue. The 32-bit version has several features disabled causing it to use less memory, providing a smoother experience for users with lower spec machines. Added an option to the launcher configuration dialog to run the 32-bit version on a 64-bit machine.Fixed a crash when the user had 99 saves and tried to access the save menu in game.Fixed an issue with the fog when SSAA was enabled that was introduced in v1.1.Fixed an issue where, for some users, the keyboard mapping menu would immediately map a key and then hang.Fixed an issue where, for some users, controller right stick would not turn the camera and controller hints would not appear.Fixed an issue where sometimes the mouse position would be offset when running with Surround or Eyefinity.
#Jelly thief simulator windows
Fixed an issue where on specific setups, the game would crash during startup, and creating a new windows account would fix it.Fixed subtitles not showing during cinematics when using the 32-bit version.Fixed medallion icons not or incorrectly lighting up on some setups.Fixed texture streaming on Intel hardware.Added "Automatically Limit Texture Quality" option, when turned on it limits texture quality based on the amount of dedicated VRAM.Used to always be enabled in 64-bit and never in 32-bit. Image Based Reflections are now optional in 64-bit version.
#Jelly thief simulator driver
#Jelly thief simulator Patch
Most of these patch notes are from PC updates, but it's fair to assume that similar fixes were put out for console updates as well. While there are still a few instances where this is still being reported, it seems that the majority of players' issues have been resolved. We are working on a patch to ensure this doesn’t happen next year with these March/April calculations." So if you saved your game on March 30th, you may have experienced a disruption yesterday on April 1st and if you saved your game on March 31st, you may have experienced disruption yesterday April 1st and today April 2nd.Īfter today the calculations are accurate and there should be no other issues. GAME-BREAKER UPDATE: After many reports coming in of a game-breaking error occurring around Chapter 04 that would delete or reset player's saves, the Eidos staff have announced that the bug was "an issue with the mathematical calculations of time-stamps." An Eidos employee explained that it was an error with time-stamps from March 30th - April 2nd, meaning that "Systems didn’t recognise the most recent time-stamp and instead took the previous time-stamp save (re-starting the level).